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Alex [Sleepypanda57]
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re: Forsaken Thicket - Spirit Vale

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**UPDRAFT MASTERY IS NEEDED FOR THIS RAID!!!**

Needed Party Setup:

- One tank with high toughness and vitality. The bosses auto-lock on whoever has the most toughness. I prefer warrior for this due the naturally high hp, passive heal of Healing Signet, adrenaline passive heal, and mobility.

- Three condition damage players. These are extremely important for the Red Guardians as well as the Vale Guardian. It is also incredibly helpful to have one of these as a Revenant using the Demon line because of the insane amount of frequency that they can rip boons, which is needed for Blue Guardian and when the Vale Guardian splits.

- One CC (Crowd Control) and boon rip build focused player. This is to knock-back any seekers that get near players that are inside the circles that the bosses spawn. Not the red AoE ones, but the green ones that at least three people have to stand in to prevent a wipe. The boon rip part of this is needed to help the demon line Revenant with keeping boons off of the Blue Guardian and other mobs.

- One pure dedicated healer to keep the tank alive during bosses. So far I've found that the best single-target focus healer is a water elementalist build with a staff, using Cleric's Gear to get the most healing power.

- One general healer that can place massive AoEs around the battlefield to help to keep the entire party alive.

- Three pure DPS builds to just generally help with damaging and killing enemies and bosses.

First Part:

Red Guardian: Condition damage is king here, as he takes minimal to zero physical damage. This is a large part of why condition damage builds are so important. Players should also be careful not to pull the Green Guardian that is lurking not too far off in the distance.

Green Guardian: This mob can teleport players away, but that's really the only strong major thing it can do. I've never found it to be difficult, especially by itself, and it is not immune to physical damage like the Red Guardian is.

Blue Guardian: This will be your first experience with the "Green Death Circles". During this fight it is important to always watch for them, and people need to stand inside of them to prevent massive damage to the entire party / a wipe. This mob also can take physical damage. You will also need a lot of boon rips for this boss here, as well as against the Vale Guardian's split. It has a lot of invulnerability boons, but they are easy to remove with a Revenant's Demon spirit.

Vale Guardian: This is the boss of the first area. A legendary, and it's rough. It also has three stages. Remember how important it is to have a tank character in the squad? This is why. The Vale Guardian follows the tank around, basically auto-locking onto him. Now, if you've got a good tank and even a half capable dedicated healer for said tank, this isn't a big deal. In fact, it largely can work to your advantage. Here is why:

     -Remember those green death circles? They're back. However, they only spawn in the same area of the makeshift arena that the boss is in. Which means you can keep him focused in one section, and the circles will all also stay in that section making it easier for the four people needed to run to them and prevent a squad wipe. That's really all that there is to the first stage of this bad boy.

     -Stage Two: The Vale Guardian splits / summons the Red, Blue, and Green guardians into the battle. Each one of these spawns at one of the pillars around. The best way to beat this stage is to have your squad split into three sub-squads (Done with the squad UI). One should focus on Blue for the portals, condition builds should focus on the red, and everyone else should focus their attention on the green. Remember, these are the same mobs you already beat once. The tricky part is that they are all there together now.

     - Stage Three: The platform gets 1/3 of it covered and does DoT (Damage over Time), which circles around the arena.

Vale Guardian Teams:

      -Team 1: Tank and tank's healer to focus on Green Guardian at split.

     - Team 2: Boon rip, CC, and power builds for Blue Guardian at split. Focus on circles during phase 1.

     - Team 3: Condition Damage for Red Guardian at split.



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Alex [Sleepypanda57]
Kylie

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re: Forsaken Thicket - Spirit Vale

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**TANKING GUIDE**

Class: You need to be a warrior.

Traits:

     Strength: "Peak Performance", "Great Fortitude", and "Axe Mastery".

     Discipline: "Vengeful Return", "Brawler's Recovery", and "Burst Mastery".

     Defense: "Dogged March", "Armored Attack", and "Cleansing Ire".

Weapons: You want these to be ascended.

     Axe / Axe: "Superior Sigil of Energy", "Superior Sigil of Force"

     Longbow: "Superior Sigil of Energy", "Superior Sigil of Force"

     Offensive slots should be power.

Armor: You want these to be ascended.

     Soldier's stats with 6/6 "Superior Runes of the Dolyak".

     Defensive slots should be toughness.

Back/Trinkets: You want these to be ascended.

     Everything should be soldier's stats here as well.

     Defensive slots should be toughness, and offensive slots should be power.

Utility Skills:

     Healing - "Healing Signet" (Passive heal)

     "Signet of Stamina" (You want this entirely for the passive effect to increase endurance regeneration.

     "Banner of Tactics" (More healing power means more passive healing)

     "Dolyak Signet" (Again, you want this for the passive ability)

     Elite - "Signet of Rage" (You want this for adrenaline until your bar is maxed, then you can use it for the passive)



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